Records with Subject: Education
Transforming Instruction to Chemical Product Design
Ka M Ng, Warren D Seider
July 11, 2018 (v1)
Subject: Education
Keywords: Innovation, Product Design, Teaching Assessment, Technology Platforms
This paper describes the progress of our efforts to lead the CACHE (Computer Aids for Chemical Engineering Education) Task Force in transforming from chemical process design toward chemical product design. Through CACHE, we are coordinating the development of a library of product-design case studies. Beginning with preliminary product designs created previously over several semesters, we are arranging for faculty experts, knowledgeable in the underlying technology platforms, to work with student groups to enrich the product designs. Over a 3-year period, a collection of approximately 25 case studies is being prepared. This article describes the research envisioned as innovative product designs are created, both egarding applications of new technologies, and product design evolution/evaluation; and in advancing strategies for teaching product design. The anticipated use of these case studies in departments worldwide for design courses taught by similar technology experts, just a few in... [more]
Blackout! Classroom Edition
Jake Nease, Thomas A. Adams II
June 13, 2018 (v1)
Subject: Education
Keywords: Classroom Workshop, Electricity Grid, Energy Markets, Game Theory, Open Source, Video Game
Blackout! Is a classroom game (suitable for middle school and up to and including university students) which simulates open electricity markets. Up to eight players compete on the open market to build power plants, bid on sale prices, and deliver the most electricity to their customers. Demand changes each turn (one simulation hour) over the course of a day. The game helps to teach about the trade-offs between different kinds of power plants, such as cost (capital cost vs. operating cost), reliability (thermal vs. renewables), flexibilty (such as base-load vs. peaking power), and so on. The current version includes wind, solar, nuclear, coal, and natural gas based power plants. Also included in this submission are sample workshop materials (i.e. instructional slides) useful in a classroom setting. Please see also the linked academic research article discussing the statistical outcomes of using the game with middle and high school students.
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