LAPSE:2023.33492v1
Published Article

LAPSE:2023.33492v1
Circular Economy and Virtual Reality in Advanced BIM-Based Prefabricated Construction
April 21, 2023
Abstract
This paper presents a new virtual reality (VR)-based approach to advanced learnings and experiences of the circular economy (CE) in the construction industry. The approach involves incorporating game design and a building information modelling (BIM) digital twin of a purposed CE prototype building. Our novel approach introduces VR environments designed to provide a visual representation of materials and components that can be reintroduced into the supply chain at the end of life and their removal procedures and material provenance. A case study methodology was applied to a purposely designed CE building, namely the Legacy Living Lab (L3). To reflect the real-life building, L3’s BIM model was combined with Unify game software to advance the literature in three key areas. First, the research investigates VR tools that will allow building designers to view and implement their strategies to advance CE design. Second, this research proposes an advanced VR tool to visualise the bill of quantities (BoQ) and material stock embedded in the studied building, further understanding concepts such as buildings as material banks. Finally, the proposed VR environment defines CE techniques implemented within the case study to be disseminated across the vast construction industry. This VR research identifies three key pillars in reducing the waste generated by the construction industry: education, documentation and visualisation. Furthermore, this paper provides a visual link between the BIM, BoQ and resiliency of the selected materials.
This paper presents a new virtual reality (VR)-based approach to advanced learnings and experiences of the circular economy (CE) in the construction industry. The approach involves incorporating game design and a building information modelling (BIM) digital twin of a purposed CE prototype building. Our novel approach introduces VR environments designed to provide a visual representation of materials and components that can be reintroduced into the supply chain at the end of life and their removal procedures and material provenance. A case study methodology was applied to a purposely designed CE building, namely the Legacy Living Lab (L3). To reflect the real-life building, L3’s BIM model was combined with Unify game software to advance the literature in three key areas. First, the research investigates VR tools that will allow building designers to view and implement their strategies to advance CE design. Second, this research proposes an advanced VR tool to visualise the bill of quantities (BoQ) and material stock embedded in the studied building, further understanding concepts such as buildings as material banks. Finally, the proposed VR environment defines CE techniques implemented within the case study to be disseminated across the vast construction industry. This VR research identifies three key pillars in reducing the waste generated by the construction industry: education, documentation and visualisation. Furthermore, this paper provides a visual link between the BIM, BoQ and resiliency of the selected materials.
Record ID
Keywords
BIM, circular economy, prefabricated construction, virtual reality
Subject
Suggested Citation
O’Grady TM, Brajkovich N, Minunno R, Chong HY, Morrison GM. Circular Economy and Virtual Reality in Advanced BIM-Based Prefabricated Construction. (2023). LAPSE:2023.33492v1
Author Affiliations
O’Grady TM: Curtin University Sustainable Policy (CUSP) Institute, Curtin University, Kent Street, Bentley 6102, Australia; School of Design and the Built Environment, Curtin University, Kent Street, Bentley 6102, Australia [ORCID]
Brajkovich N: School of Design and the Built Environment, Curtin University, Kent Street, Bentley 6102, Australia
Minunno R: Curtin University Sustainable Policy (CUSP) Institute, Curtin University, Kent Street, Bentley 6102, Australia; School of Design and the Built Environment, Curtin University, Kent Street, Bentley 6102, Australia [ORCID]
Chong HY: School of Design and the Built Environment, Curtin University, Kent Street, Bentley 6102, Australia
Morrison GM: Curtin University Sustainable Policy (CUSP) Institute, Curtin University, Kent Street, Bentley 6102, Australia; School of Design and the Built Environment, Curtin University, Kent Street, Bentley 6102, Australia [ORCID]
Brajkovich N: School of Design and the Built Environment, Curtin University, Kent Street, Bentley 6102, Australia
Minunno R: Curtin University Sustainable Policy (CUSP) Institute, Curtin University, Kent Street, Bentley 6102, Australia; School of Design and the Built Environment, Curtin University, Kent Street, Bentley 6102, Australia [ORCID]
Chong HY: School of Design and the Built Environment, Curtin University, Kent Street, Bentley 6102, Australia
Morrison GM: Curtin University Sustainable Policy (CUSP) Institute, Curtin University, Kent Street, Bentley 6102, Australia; School of Design and the Built Environment, Curtin University, Kent Street, Bentley 6102, Australia [ORCID]
Journal Name
Energies
Volume
14
Issue
13
First Page
4065
Year
2021
Publication Date
2021-07-05
ISSN
1996-1073
Version Comments
Original Submission
Other Meta
PII: en14134065, Publication Type: Journal Article
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https://doi.org/10.3390/en14134065
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