LAPSE:2023.32889
Published Article
LAPSE:2023.32889
Energy Management System Based on a Gamified Application for Households
April 20, 2023
Nowadays, the growth in the consumption of energy and the need to face pollution resulting from its generation are causing concern for consumers and providers. Energy consumption in residential buildings and houses is about 22% of total energy production. Cutting-edge energy managers aim to optimize electrical devices in homes, taking into account users’ patterns, goals, and needs, by creating energy consumption awareness and helping current change habits. In this way, energy manager systems (EMSs) monitor and manage electrical appliances, automate and schedule actions, and make suggestions regarding electrical consumption. Furthermore, gamification strategies may change energy consumption patterns through energy managers, which are seen as an option to save energy and money. Therefore, this paper proposes a personalized gamification strategy for an EMS through an adaptive neuro-fuzzy inference system (ANFIS) decision-making engine to classify the level of electrical consumption and persuade the end-user to reduce and modify consumption patterns, saving energy and money with gamified motivations. These strategies have proven to be effective in changing consumer behavior with intrinsic and extrinsic motivations. The interfaces consider three cases for summer and winter periods to calculate the saving-energy potentials: (1) for a type of user that is interested in home-improvement efforts while helping to save energy; (2) for a type of user that is advocating to save energy; (3) for a type of user that is not interested in saving energy. Hence, each interface considers the end-user’s current consumption and the possibility to modify their consumption habits using their current electrical devices. Finally, an interface displaying the electrical consumption for each case exemplifies its linkage with EMSs.
Keywords
ANFIS, energy management system, gamification, HMI, HVAC, smart home, tailored products, thermostat
Suggested Citation
Avila M, Méndez JI, Ponce P, Peffer T, Meier A, Molina A. Energy Management System Based on a Gamified Application for Households. (2023). LAPSE:2023.32889
Author Affiliations
Avila M: School of Engineering and Sciences, Tecnologico de Monterrey, Mexico City 14380, Mexico [ORCID]
Méndez JI: School of Engineering and Sciences, Tecnologico de Monterrey, Mexico City 14380, Mexico [ORCID]
Ponce P: School of Engineering and Sciences, Tecnologico de Monterrey, Mexico City 14380, Mexico [ORCID]
Peffer T: Institute for Energy and Environment, University of California, Berkeley, CA 94720, USA [ORCID]
Meier A: Energy and Efficiency Institute, University of California, Davis, CA 95616, USA [ORCID]
Molina A: School of Engineering and Sciences, Tecnologico de Monterrey, Mexico City 14380, Mexico [ORCID]
Journal Name
Energies
Volume
14
Issue
12
First Page
3445
Year
2021
Publication Date
2021-06-10
Published Version
ISSN
1996-1073
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Original Submission
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PII: en14123445, Publication Type: Journal Article
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LAPSE:2023.32889
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doi:10.3390/en14123445
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Apr 20, 2023
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